|Vassilis Katsouros, Aggelos Gkiokas, Sofoklis Sotiriou, Petros Stergiopoulos, Renaat Frans, Erica Andreotti, Robert Piechaud, Zoltan Karpati, Pierre Laborde, Daniel Martín-Albo, Fotini Simistira and Marcus Liwick|
STEAM learning using a web-based workbench of music science interactive activities
he aim of the paper is to present an innovative STEAM pedagogical framework and the development of a web-based workbench with advanced activity environments and core enabling technologies for music science interactive activities. The overall pedagogical framework supports mastery of core academic content on STEM subjects for secondary school students alongside with the development of their creativity and deeper learning skills, through engagement in music activities. To reach this goal, it introduces new methodologies and innovative technologies supporting active, discovery-based, collaborative, personalised, and more engaging learning. In particular, the wbeb-based workbench included activity environments and tools such as a 3D environment for designing virtual musical instruments, advanced music generation and processing technologies to apply and interpret related physics and mathematics principles, gesture and pen-enabled multimodal interaction for music co-creation and performance, and advanced environments for carrying out maths and geometry tasks.
The educational deployment of the workbench is built around a suite of interdisciplinary project/inquiry-based educational scenarios for STEAM, integrating in-innovative methods in teaching and learning. The workbench is pilot-tested and evaluated in real learning contexts in secondary schools from three European countries